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21. 2nd Account Alt --> PI Training Plan - in Skill Discussions [original thread]
Edited by: Meylota LeFey on 01/10/2010 19:33:53 You can easily train PI up to 4's while under the double-speed bonus. I have a 2nd character on my main account that was created solely for that purpose and it's only got about 800K skill points....
- by Meylota LeFey - at 2010.10.01 19:18:00
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22. Active and Passive hardeners - in Ships and Modules [original thread]
They may not "penalize" each other, but they're still stack-nerfed. IE (made up numbers): base resist 20%. Passive hardener rated 30% thus takes it to 41% (30% of the remaining amount) and then a 50% active hardener takes it up to 70.5% (50% of th...
- by Meylota LeFey - at 2010.10.01 19:10:00
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23. Experiences in PI - from R0 to P4 in one System? - in Science and Industry [original thread]
I have no idea what you mean by "Interplanetary Links" -- as others have stated, you must haul from planet to planet. I currently run a P0->P4 chain, and I *could* do it in a single system, but if I did I'd only be able to produce about 12 P4 ...
- by Meylota LeFey - at 2010.09.17 07:00:00
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24. Loki or Tengu - in Ships and Modules [original thread]
Originally by: Dragons Talon 2B in a single module there. Don't ever do lvl4 in hi-sec with that, you'll get ganked in no time. That much now huh...prices have indeed gone nuts since I left.. I find it amusing how many people...
- by Meylota LeFey - at 2010.07.06 21:20:00
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25. How to get +5 implants - in Skill Discussions [original thread]
Assuming you're running L4's in Empire, run moar missions and buy them in your LP store for 65 million plus a bunch of LP. Or simply run moar missions and save! Or if you're not going that route, then yeah, do plexes and ratting in your section o...
- by Meylota LeFey - at 2010.06.29 05:48:00
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26. Planetary Management WTF - in Skill Discussions [original thread]
Are you serious? Even with the CHA prime stat getting both to level 4 takes less than 8 days.If you plan to make this a primary income source then worry about getting the 5's "whenever" but if this is just side income (which I can't imagine it bei...
- by Meylota LeFey - at 2010.05.28 14:50:00
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27. Skill points per year... - in Skill Discussions [original thread]
For most skills anymore I train at 2409 per hour, so a bit over 21 million a year for me.
- by Meylota LeFey - at 2010.05.21 01:36:00
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28. Cormorant vs Catalyst for mission running - in Ships and Modules [original thread]
Catalyst has 8 turret slots, vs Cormorant having only 7. Catalyst has more low slots to put an MAPC in so that you can actually fit 8 guns as well. Catalyst is faster and more agile. Cormorant can snipe to 90km+ if you have the skills for it, b...
- by Meylota LeFey - at 2010.05.10 23:12:00
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29. Zen and the Art of Defender Missiles - in Ships and Modules [original thread]
No player uses them, so in pvp it's not a concern. In pve, some of the rats use them, but if you group your launchers you'll lose at most 1 missile out of a volley, so it's not a big deal. If you don't group your launchers then each missile has a...
- by Meylota LeFey - at 2010.05.10 23:05:00
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30. Is it possible to get 100% resistance from a damage type? - in Ships and Modules [original thread]
Some of the T3 cruisers could get over 100% resists on Sisi before they were implemented. And yeah, that bug that allowed that was fixed before they came to TQ. But other than that... getting anything over 92-95% takes quite a bit of doing due to ...
- by Meylota LeFey - at 2010.05.10 22:58:00
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31. the (nearly) perfect drake - in Skill Discussions [original thread]
Navigation skills if you want pvp. Your range with heavy missiles in pve may make it seem like not too big a deal, but in pvp you'll probably be using shorter-ranged HAMs so you need to be able to close the distance. These will also help you burn ...
- by Meylota LeFey - at 2010.04.05 16:25:00
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32. Need remap advice! Going for (per/mem) - in Skill Discussions [original thread]
I recently remapped to 12 Per, 12 Int, 5, 5, 5. I'm glad I did. Gives me a good primary for something like 80% of the skills in the game and increased my SP per hour for just about everything over my 12 INT, 9 PER, 9 WIL, 9 MEM, 3 CHA that I had ...
- by Meylota LeFey - at 2010.03.10 20:06:00
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33. What else increases optimal range aside from Sharpshooter? - in Skill Discussions [original thread]
Tracking Computers also give a bonus to optimal and can be scripted to give even more. Trajectory Analysis IV gives you the ability to fit a T2 Tracking Comp.
- by Meylota LeFey - at 2010.02.26 00:36:00
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34. Critique CNR - Mission Blitzing - in Ships and Modules [original thread]
When I used a CNR, this was my fit: [Raven Navy Issue, CNR 01] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Signal Amplifier II Phased Weapon Navigation Array...
- by Meylota LeFey - at 2010.02.22 20:13:00
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35. Mission HAM Tengu feedback - in Ships and Modules [original thread]
This is my current mission runner: [Tengu, PvE Tengu] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Corelum C-Type 10MN Afterburner Pithi B...
- by Meylota LeFey - at 2010.02.22 20:01:00
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36. Questions about Navigation and Salvaging skills - in Skill Discussions [original thread]
I use an MWD on my salvage ship. Max speed 820 which is nice for getting between "wreck clusters" and I just manually set speed to about 400 m/s when I'm actively pulling in wrecks so that I don't out run them.
- by Meylota LeFey - at 2010.02.14 19:47:00
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37. Caracal - Lvl 2 - Passive (2 fits) - in Ships and Modules [original thread]
I'd go with your 1st option. FWIW, this is what I fly for L2's if I'm looking to grind standings up with a new employer, and your 1st option is very similar, so this might be something for you to shoot for: [Caracal, Caracal 01] Ballistic Contro...
- by Meylota LeFey - at 2010.02.13 15:13:00
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38. Flight time or velocity? - in Skill Discussions [original thread]
Missile range = flight time * velocity. IOW, you want as much of both as you can possibly get. Increasing both "in balance" yields the most range the quickest. FWIW, this is why it's best to get both a velocity rig and a flight time rig, rather t...
- by Meylota LeFey - at 2010.02.07 23:22:00
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39. Raven or CNR - in Ships and Modules [original thread]
CNR = 14% more dps (7 launchers instead of 6) and a 50% bigger buffer in all 3 hitpoint fields. Since most everyone groups their weapons anymore, though... that 1 "extra" missile per volley *may* reduce the number of volleys to kill some BS's by ...
- by Meylota LeFey - at 2010.02.07 23:14:00
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40. Caldari Navy Raven - Level 4 Fitting. - in Ships and Modules [original thread]
For my CNR with the 2 pith-b smalls.... TBH, for most missions I'd replace the 2nd one with an SBA and put a 3rd rat specific hardener in place of the cap booster. It wouldn't quite perma-run (but if you need more than the 28 minutes that it coul...
- by Meylota LeFey - at 2010.02.06 18:06:00
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